<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Flash.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.2"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="19" filename="$data/shared/assets/beaconLights/lizard/beaconLight04_emissive.png"/>
    <File fileId="17" filename="$data/shared/assets/beaconLights/lizard/beaconLight13_normal.png"/>
    <File fileId="18" filename="$data/shared/assets/beaconLights/lizard/beaconLight13_vmask.png"/>
    <File fileId="12" filename="$data/shared/assets/lights/lizard/frontLight06_emissive.png"/>
    <File fileId="2" filename="$data/shared/assets/lights/lizard/frontLight06_normal.png"/>
    <File fileId="3" filename="$data/shared/assets/lights/lizard/frontLight06_vmask.png"/>
    <File fileId="15" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_diffuse.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_specular.png"/>
    <File fileId="21" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="20" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="1" filename="$data/shared/white_diffuse.png"/>
  </Files>


  <Materials>
    <Material name="beaconLight13_chrome_mat" materialId="19" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="17"/>
      <Glossmap fileId="18"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="19"/>
    </Material>
    <Material name="beaconLight13_chrome_mat1" materialId="21" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="17"/>
      <Glossmap fileId="18"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="19"/>
      <CustomParameter name="colorScale" value="1 0.25 0"/>
    </Material>
    <Material name="beaconLight13_glassClear03_mat" materialId="20" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="15"/>
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      <Glossmap fileId="18"/>
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      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="19"/>
      <CustomParameter name="colorScale" value="1 0.25 0"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="beaconLight13_plasticPaintedBlack_mat" materialId="18" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="17"/>
      <Glossmap fileId="18"/>
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      <Custommap name="detailDiffuse" fileId="21"/>
      <Custommap name="lightsIntensity" fileId="19"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
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    <Material name="frontLight06_chrome_mat" materialId="5" customShaderId="4" customShaderVariation="staticLight">
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      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="1 0.5 0"/>
    </Material>
    <Material name="frontLight06_chrome_mat1" materialId="6" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
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      <Custommap name="lightsIntensity" fileId="12"/>
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    <Material name="frontLight06_glassClear03_mat" materialId="7" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
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      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
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    </Material>
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      <Texture fileId="1"/>
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      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="13"/>
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      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Flash.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="frontLight06Orange" shapeId="1" clipDistance="75" nodeId="12" castsShadows="true" receiveShadows="true" materialIds="6,5,8">
      <TransformGroup name="vb" nodeId="13">
        <Shape name="frontLightGlass_static" translation="0 -0.00180543 0" scale="1 1.4 1" shapeId="2" clipDistance="35" nodeId="14" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="7"/>
        <Light name="realLight" translation="-5.1461e-05 0.0149731 0" rotation="90 -90 0" clipDistance="300" nodeId="15" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="0.005" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="5" coneAngle="100" dropOff="5"/>
        <TransformGroup name="variationBlink" translation="0 0.0103683 -3.37844e-09" rotation="-90 -0 0" nodeId="37">
          <Shape name="variationBlink_static" translation="0 -0.0786543 -0.00313433" scale="0.869545 0.890049 0.208847" shapeId="3" clipDistance="75" nodeId="38" castsShadows="true" receiveShadows="true" materialIds="21,18,19"/>
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        </TransformGroup>
      </TransformGroup>
    </Shape>
  </Scene>

</i3D>
